Shader buttons
Five different live-drawn call-to-action buttons (plasma and holographic fragment shaders, ignition embers, a particle constellation, a tactile brushed plate) chosen with `variant`; hover, focus and press drive the animation.
What it is for
Primary call to action on a hero or pricing card; pick one variant per page, not all five.
Use it
1 · site.json
"effects": { "components": ["shader-buttons"] }or on the command line
node ~/.claude/skills/sitewright/scripts/scaffold.mjs --config site.json --out ./my-site --components shader-buttons2 · import it
import { ShaderButtons } from '@/components/fx/ui';Files
components/fx/ui/ShaderButtons.tsxcomponents/fx/ui/_tu-shader-faces.tsxcomponents/fx/ui/_tu-ui-kit.tscomponents/fx/ui/_t1.tscomponents/fx/ui/_t2.tsui-shader-buttons.cssstyles
Accessibility
- Keyboard. Components in the kit are written to be reached and used with the keyboard. Try it: press Tab inside the preview.
- Reduced motion. With
prefers-reduced-motionon, animation settles to its finished state at once. - Touch. Pointer-follow effects are skipped on touch screens; controls stay finger-sized.