Sitewright

Shader buttons

Five different live-drawn call-to-action buttons (plasma and holographic fragment shaders, ignition embers, a particle constellation, a tactile brushed plate) chosen with `variant`; hover, focus and press drive the animation.

What it is for

Primary call to action on a hero or pricing card; pick one variant per page, not all five.

Use it

1 · site.json
"effects": { "components": ["shader-buttons"] }
or on the command line
node ~/.claude/skills/sitewright/scripts/scaffold.mjs --config site.json --out ./my-site --components shader-buttons
2 · import it
import { ShaderButtons } from '@/components/fx/ui';

Files

  • components/fx/ui/ShaderButtons.tsx
  • components/fx/ui/_tu-shader-faces.tsx
  • components/fx/ui/_tu-ui-kit.ts
  • components/fx/ui/_t1.ts
  • components/fx/ui/_t2.ts
  • ui-shader-buttons.css styles

Source

Original to Sitewright. MIT licensed.

Credits and licences: third-party notices.

Accessibility

  • Keyboard. Components in the kit are written to be reached and used with the keyboard. Try it: press Tab inside the preview.
  • Reduced motion. With prefers-reduced-motion on, animation settles to its finished state at once.
  • Touch. Pointer-follow effects are skipped on touch screens; controls stay finger-sized.